Your ten levels
| Level | Per lot | People | Income / mo |
|---|
Rates are fixed: $25 a lot across 10 levels. Type how many people you expect on each level once your team is built. Income here is what each level pays in lots once it is full.
Total people
0
Total lots / month
0
Total accounts
$0
Month 1 income
$0
to
Month 24 income
$0
24-month total
$0
These are very large numbers. Read them as a theoretical upper limit, not a target. Smaller numbers on each level give a more typical team.
Monthly income USD
Select a month to explore
Month 24 · Network snapshot
$0
People
0
Account / person
$0
Lots / person
0
Total lots
0
From lots
$0
New packages
$0
Package renewals
$0
Total lots across 24 months0
Premium package
Illustrative, not guaranteed. Your team fills in over the months you set, then grows by the team growth rate. Each member starts at the average account in the month they join, and their account and lots grow from then on; changing the starting account size alone does not change lots. Per-lot rates are fixed by Mynt Markets. Trading involves risk. Educational content only.
Every month
What moves your income.
What this assumes.
- Fixed rates.You earn $12 a lot on level 1, $4 on level 2, $2 on level 3 and $1 on levels 4 to 10. That is $25 a lot across 10 levels, and the rates cannot be changed.
- Your team takes time to build.The numbers you type are the team you expect once it is built. It fills in over the months you set: level 1 first, deeper levels a little later, and the last level is full in the final month. After that it grows by the team growth rate.
- Accounts grow.Every member starts at the average account in the month they join. Their account grows by the account growth rate from then on, and the lots they trade grow with it.
- Members who trade.Everyone you count opens an account, funds it and keeps trading. People who never trade pay nothing.
- Premium packages.Members buy when they join, and each package renews after 12 months. Packages pay on the same 10 levels in the same split.
- Not a forecast.Real teams grow unevenly. Use this to set targets, then check them against what actually happens each month.